I guess I'm not entirely sure what you mean by "3d" painting. Mari gives you plenty of masking options in 3d. The projection system is very robust. I'm not sure what benefit you gain by having a 3d painting system in mari.
No. For me personally if i had to switch to a 3d painting tool then i would need it to be actual 3d painting capable with advanced brush system like photoshop. mari has good brush system among other things but no 3d painting. right now Mari is strictly 2D projection painting on 3d objects. if i am going to do 2d painting,…
Yup, Bodypaint can switch between projection paint and "3d painting" mode. I prefer the 3d painting as well, but like Bigjohn said it is kinda wonky around seams. Seams are the only reason I use projection painting really.
I would be happy if photoshops own 3d painting tools were more streamlined and less cluttered.I want adobe to just give me standard photoshop but let me paint on a 3d model instead of a 2d canvas and dont change any of the ui if thats possible.
Yeah. Frustrates me more than I'd like to admit. I mean they've actually gone to the trouble of including 3D painting, and then it turns out to be utter shite.
3dcoat and mudbox is 3d painting but with very limited painting tool set. bodypaint is projection based painting too as far as i know. i used bodypaint long long ago so anyone correct me if i am wrong.
Mudbox is true 3D painting and by that I mean true painting on actual 'true' 3D geometry, not voxel based. MARI is projection based and projection mapping and painting is technique widely used in film/tv, so it's easy to see how the tool set fits those industries. Mudbox's painting looks simple, but it's actually very…
paint would conform to surface tangent for true 3d painting which means better brush size and brush orientation in relation to mesh. there would be no lag time between brush stroke and paint on mesh. it would reduce any texture stretching due to projection on surface that is not perpendicular to camera. i like projection…