To get the isometric view you show, start with a orthographic camera rotation of x:-35, y:45 z:0. then position the camera however you want it.. Of course this will depend on the orientation of your object.
the orientation is just a modified cube in 0,0,0... isn't isometric a 30º for each side? why should I put the -35 and 45 in those axis? just trying to understand the formula so I can do the same for the other perspectives
rube @ it worked for isometric perspective.. now for the other perspectives I havent tried yet, but I suppose I could consider an equation and go from there... why is it x: -35 and Y: 45? Im just trying to understand why these numbers