Yeah, in Photoshop change Image/Mode to 32 bits per channel, and you got yourself a 128-bit image. (32 bits * 4 channels) I don't know if we will ever use them for games, but apparently the extra bits are used for storing intensity and other information: http://en.wikipedia.org/wiki/Deep_color
Hi, this is probably the dumbest question I've ever asked on a forum but here it goes. It seems we had 8-bit, 12-bit/14-bit (DSLR RAW images) and 32-bit floating EXR images....but is there any reason to see anything else beyond this? Is it tecnically or inevitable that there will be 64bit images in the future? Just…