Sweet awesomeness man!~!@!#!@ *I'm running Vista Ultimate 64bit SP1 with 3Ds Max 2009 SP1 and it works fine. i'm not 100% sure if max is 32 or 64 bit. - where can i find this info out for sure?
well it is still developer preview :( IE 9 final got out today booth 32 / 64 bit, max uses the IE for certain dotNet controls - so I can't do anything till Adobe releases a final 64 bit activeX plugin for the IE 9 64 bit. I might have a crack then again at it, get basic stuff working and then release as soon as possible…
Yea, its 32 bit Max. If its 64 bit, it will display x64 in the top information bar thingy. tried it on my home machine: vista home premium 64 bit 3dsmax 2009 sp1 x64 ** got the same error as the others.
thats what I feared with 64bit , that the 64bit active X control for 64bit is not compiled or the same one. I read about it before on other threads :( {D27CDB6E-AE6D-11CF-96B8-444553540000} is the ID or signature for the Flash activeX plugin. Maybe 64bit has another one? , or simply has no support at all. The other way of…
Okay super awesome news :D I got contacted today by this Chinese maxscript guy that mistook me for another chinese maxscripter because I was helping out once in a Chinese board with the help of a Chinese friend of me (she translated all the messages for me so I could explain some stuff regarding TexTools). Anyway he was…
a last concept work on the GUI after some feedback: if I want to port the TexTools project to this I need a general part of the GUI that is always visible e.g not changing like the resolution settings, open/close UV editor and other things that are very often accessed. So I thought maybe tabs are not enough but I need…