heyho updated my main shader to 0.60 changes since v0.58 - completely reworked the code by hand going away from shaderFX. So I can clean up the code and I have more control over it. - improved the sss-fake - improved the rim lighting, it's now softer and easier to handle - added cubemap blurring per value or per gloss map…
(ok I´m creating a separate therad to make it easier to find the thread and to keep stuff together) while I´m working on some custom models for tf2 i thought it would be faster to see the tf2-shader already in the max viewport.. this shader is more like a fake of the original tf2 shader but it´s already helping to get an…