Meranth Executioner's Blade. A sword for Sven created by Valve. Wiki's link Dota 2 Character Art Guide Dota 2 Character Color Texture Guide Dota 2 Character Shader Masks Guide Polycount Wiki Polycount Dota 2 Google Hangouts Thread Tutorials, Guides and Resources for Dota 2 Workshop Thread…
@Ghost, yeah it looks good. No reason to split the top of the blade imo. The distortion you'd get on the little tri up top won't be noticeable anyway. You're only creating 2 more verts but it's 2 more than needed. Not really an issue but something to keep in mind. (It's hard to give feedback here because everyone is doing…
Hi guys! Since I decided to finally get into some modelling I find this a great opportunity to start out with my very first ever finished HP model and my first ever attempt at sculpting.. I work with Blender for maybe 2 weeks or so and this is my first output: edit: I'll probably start all over again because it was pretty…
So how should I scale the uv islands from each other. The blue and green is one piece of the blade but I just split it at a corner area so I can maximize space. I noticed that the yellow area is distorted a lot, what are the limits of the distortion? (I'm thinking not to have long stretched tris or quads) The hidden area…
I didn't see much else he could do with the uv's though, I probably would have done similar. The only thing he really split was handle from blade (different material anyway, good place to split), and the blade in half... Less distortion than bending it around a corner. (Square map/long rectangle blade). He floated the blad…
Ha,the ideea of diferent people making the same model after the same concept it's a genius ideea :D it's awesome to see the same model done in thousand of ways so after 1-2 hours i've finished my base model i strongly recmand everyone to make a base model without looking at polycount or care about the topology because…
definitely better. You could probably still squeeze a few more pixels out of it but it depends on how picky you want to be. If you lay it out like I showed you will get more better pixel density (more pixels to color it with, and not much distortion - stretched pixels). But splitting the circle and wrap apart work too.…