[ QUOTE ] If say I want to do a character with 1000 triangles or 1000 polys what is the difference and how could I know that [/ QUOTE ] Since the examples above are all polygons but contain different amounts of triangles you can have a model that is 1000 polys but easily much more if you count the triangles. 1000 triangles…
Hai friends, I am new to game art. I want to know what is the difference between polys and triangles. If say I want to do a character with 1000 triangles or 1000 polys what is the difference and how could I know that. Kindly explain. Thanks in advance.
Games use triangles, so if you want to make a model with 1000 polys you'll almost certainly be talking about 1000 triangles. Even if you model it with quads (four sided poly) it will have to be triangulated (each quad split into tris) in order to get into a game engine. This doesn't apply to highpoly work though, just…