Careful, she's looking downward. Your model looks like you're using a pic that's not straight on and contains perspectivic distortion as an ortho ref. That disturbs the 1/3-1/3-1/3 hairline-eyebrows-nose-chin partitioning of the face. Also, she's smiling while you modeled the mouth relaxed.
hot stuff V! maybe tweak the lower lip, it seems to be getting too wide about 1/4 and 3/4 way around, and the centre is too narrow can't wait to see more
That's awesome Davision! I finally finished my first Zbrush model. thumb 1 supposed to be here thumb 2 supposed to be here thumb 3 supposed to be here thumb 4 supposed to be here thumb 5 supposed to be here thumb 6 supposed to be here
[ QUOTE ] Here you go: [/ QUOTE ] Yes - I see , but she was 3 months after her childbirth , that's why she's more round . Anyway <u>You're right</u> , I've study more pictures of Monica and in a fact she's more slim in her face. here's a few photos of Monica to compare - 1 2 3 4 5 6 7 Thank You Neo - good observation. I…
Low poly entry for another forum... The topic was an MMO character,the idea is to have a main character w/ 'upgrades' and such... Screenshot right out of Maya "Use no lights" option has been checked. Tier 1. Tier 2. Tier 3. Wires. Textures. !!!! @. @ Francisco C3
Taxis. Uvs are almost finished. I'll have 3 variants on 1 texture when I'm done. Two with the Dorsal advertising and one with the forward-facing sign. Then comes the damage models and damage particles (doors hood and wheel) and then comes the blowing up swarms of them with a giant robot (this part comes a little later)
To be honest i'd prefer that both France and Spain loose But good that France won, i think that the way too confident spanish actitude (i live at 2km from spain, i know what i'm talking about ;D) was deserving this.. 3-1 was even soft, a few more france goals would be great But football apart, here is what i done today:
At ~5200 triangles right now, and 2048x2048 texture (although only 3/4 of the texture is used, saving the last 1/4 for equipment). Should look presentable as 1024x1024 as well Still far from being complete, though. Still trying to figure out the colour scheme. I'm experiencing some problems with the rigging/skinning,…
Not bad , Vitor. Couple of things are odd though: 1. At the corner of the mouth: the upper lip should be 'over' the lower lip, not vise versa. 2. The bulge between the eyebrows, where the nose meets the forhead is about the opposite of what should be there. 3. The chin seem a bit too sharp, the the cheek-bone is overly…
my team member Kris designed a very basic character for our mod, so i took it upon myself to rig it and give it a quick animation test to see if it deforms properly. This is what i came up with. http://bjs.wqhosting.com/anim_test.exe first of all i know of the two problems, 1: his head is shiny. Well Source wants all…