its not one two guys team for the entire game, its 1 modeller and 1 textureartist per level section, or maybe even per level, but there have been more artists working on the environment for the whole game, then just 2 guys lol Zipfinator same here xD
Wow folks thanks so much for posting. Autocon your post was very informative. Thanks! Read through it many times... I simply must learn about how ND places bones in the trees roots to then easily deform different instanced trees around the enviro. It sounds simple enough :O aha Probly not though! Only two artist for…
For determining what style to use, well that was decided way back on Uncharted: Drakes Fortune (well before I started). So its not hard to follow the same style already set by the first and second game. Also the awesome concept team creates concepts that really exemplify Uncharted and that always makes things so much…
Defiantly not simple at all. It would also have to be something in your engine. Its not something someone could do say in UDK or Crysis unless its coded to work that way. From what I have been told no other studio uses anything similar to that. But will all benefits comes draw backs which this of course induces. But all…