Noob question. How do I go about making my UV space a 1:2 ratio without it squeezing my uv mapped object? For example... the first screen is 1:1 ratio, and I placed all my mapped objects onto only half of the width. Second screen, I change the ratio to 256 width, 512 height and instead of resizing my area, it resizes and…
The pixels won't stretch at all. When you import the 256x128 texture into max, the UV's are already fit to it. The UVs take up the whole square but you export the template as non square. I don't recall ever having an issue with it, but there are times where I lay out the UV's into the bottom 1/2, and use chuggnut to…