I am using Maya and have ran into a problem that is really starting to bug me. Can you extend the texture beyond 0 to 1 without it tiling (filling a full range of 5 to -5)? It only tiles outside of 0 to 1 for me right now. I have gone to image>image range [/]>fit to grid. Still nothing... Any help much appreciated, thanks.
you can use the 2d placement node of your texture file in the material to effect the scale/tiling in the uv editors (and of course at the same time your model) but thats really only useful if you want the texture to be smaller not larger since it will still be clipped at 1-1