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UV Editing outside of 0 to 1.

3D-j
polycounter lvl 18
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3D-j polycounter lvl 18
I am using Maya and have ran into a problem that is really starting to bug me. Can you extend the texture beyond 0 to 1 without it tiling (filling a full range of 5 to -5)? It only tiles outside of 0 to 1 for me right now. I have gone to image>image range [/]>fit to grid.
Still nothing... Any help much appreciated, thanks.

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