Hi All, I've a material setup which I haven't made my self, but i would like to build in AO node. The problem is that I don't realy know how to connect AO node (outlined in green) The node starts from the Diffuse_base and then splits up with a Texture_A and A_dirt_on/off which can be controlled secondly there are…
Create a 2nd UV channel in Max and bake out your AO map. In UDK create a Tex Coord node and set the UV channel to 1 (as opposed to the default of '0' I think.) Plug the Tex Coord into your AO map param node. Multiply your AO Param by the final diffuse input.
Hello praetus, Thanks for replying. Can you perhaps show me ? (attachement jpg? I only don't understand the last bit you mention "Multiply your AO Param by the final diffuse input"