high fellows. is there any chance to force a blended box mapping onto a material in UDK? i'm sitting in front of the material editor and wonder what nodes need to be used. in the end i need 3 new and planar mapped "uvw" coordinates that can apply to 3 copies of the maps that are used. but i dont find any matching node. the…
iv had some success doing something like this. the top part is doing various projections for xy, xz, and yz, and the bit bewloe was just a cheap hack to get a masks to use. i got it made as a material function, so i can drop it into my material as 1 node and hook it up to my texture uv's. doesn't look like much there, but…