Quick question, So I sculpted an object in Zbrush 4R3 with dynamesh, then created a new zsphere and retopologized it with a low res mesh. Like an idiot, I saved over the original sculpt. However, the Zsphere object still displays the original sculpt, greyed out underneath the new topology. So it's still there...is there…
Thanks for the help! Sad to say that doesn't work. If I click "delete topo" that removes whatever new topology I've added, but adaptive skin still creates an object from the new topology that I just deleted, not the original model. I think I'm just fucked. Having an option to roll back to the original model (that's clearly…