Quick question, So I sculpted an object in Zbrush 4R3 with dynamesh, then created a new zsphere and retopologized it with a low res mesh. Like an idiot, I saved over the original sculpt. However, the Zsphere object still displays the original sculpt, greyed out underneath the new topology. So it's still there...is there any way to get it back to a polymesh3d object?
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Sad to say that doesn't work. If I click "delete topo" that removes whatever new topology I've added, but adaptive skin still creates an object from the new topology that I just deleted, not the original model.
I think I'm just fucked. Having an option to roll back to the original model (that's clearly still there) would be a godsend for times like this, but for now I think I'm just going to have to start over. At least I still have the new topology to springboard from. Thanks cryrid, I appreciate the effort.