Hey Slainean,thanks a lot for that solution,i tried it and it works,two problems though,there are two nodes for playing Camera Animations in kismet: the "Play Camera Animation" node which is apparently a UTGame only node and works fine in that game type,and the other one "Play CameraAnim" which is an Engine node and…
You can do all that in Matinee without a camera actor. Create a camera animation in your map package, then open it and add a new Float Property track in Matinee. A pop-up will provide a list of options for the Float track, and one of the first options available is "FOVAngle". You'll have to check out a tutorial for Matinee…
Here's the scenario,i want whenever i press a key(or activate a trigger),the players camera transitions/fades to a slightly wider FOV state(a recent example would be the menu in Skyrim,if you press Tab before the UI appears the FOV changes slightly),now i can do that no problem,except with a new Camera Actor that i have to…