down the bottom of the UV unwrap window there's a button with a triangle on it. It's next to the lock selection button. This is the filter selected faces button. If you select some faces in the viewport, and then hit this button, it will hide the other faces.
Hello guys and gals,do any of you happen to know how to hide geometry while unwrapping in 3ds max? It gets really annoying when im trying to unwrap with a bunch of overlaying faces in the viewport.You would think autodesk would make it simple and let you hide the faces within edit poly,but that would be smart and…
Ah,Thanks poopipe,i was looking in the wrong window. And What about editing geometry? can you be unwrapping,and decide to delete a couple faces without losing your seems? Thats another reason i prefer blender in these cases.They make it really easy for me to edit faces however i want without the loss of seems (whether it…
you can select faces in the uv editor and then right click and hit break. it creates map seams (the green ones). pelting will do this for you, only difference is you cant use the edit seams functions on map seams
You can assign various faces to different material IDs and then use the ID selection box in the UVW Unwrap window to toggle different material ID groups on and off. If have never used this feature - I simply separate my object into logical sections and unwrap each by itself. Once a piece is unwrapped, I drag it off to the…