I ran into the same issue where you get to the part of the tutorial where you link the actor to your TextureRenderTargetCube, the texture doesn't update like it does in his tutorial. If you simply ignore this and create your Static texture anyway, it works no issue.
I ran through the tutorial and had working results so the tutorial is correct from what I can tell. I'm not sure why your cubemap is not updating and also why it is only reflecting one area. I can see that your far plane seems to be cranked up as well. Try and set the number on your far plane to a flat number such as…
Ahhh my bad I thought I included it :\ Here it is: [ame=" https://www.youtube.com/watch?v=C1Zh3qDyXOY"]Chrome Material (Part 1) - UDK Tutorials by Javahawk - YouTube[/ame] 2 minutes in is where the madness begins
Hey guys, I have ran into another problem. I found this nice little tutorial about making custom cubemaps but mine doesnt seem to work properly :s In the newer versions of UDK it doesnt have the RenderToTextureCube so I have had to try using either TextureRenderTarget2D or TextureRenderTargetCube. I tried using the…