This is what I have before I apply my alpha channel to the transparency attribute. This is what I get when the alpha channel is in the transparency attribute. Is this normal? I've found a few posts saying this is a bug in Maya. Here is my diffuse.
I Googled my problem and could not find an answer to this issue. Finishing up model and textures, everything looking good. But when I apply my alpha map Maya's view port and hardware render the area I have mapped out just fine, but also turns the rest of the model and diffuse texture semi-transparent. And it does it for…