HI Guys. Last time I spend some of my "after work" hours to prepeare production pipleline based on Unreal3 and environment showcase. The Goal was to create realtime level with climat mood and some level design ideas. Level has no typical gameplay elements. It should entertain you itself. All of content (except few small…
Looks awesome the only thing that buggs be is the sacks on the zeplin should have physics on it becours now it looks really weird when it comes in sideways, would make it look even more dynamic.
Mmm, yes please. The video does it much more justice than the shots. The whole is greater than the sum of its parts. The video is really breathtaking, and I want to play that.
Thanks guys a lot for good words. Sandro: - fully agree, the panorama images should do their work better. If I found some time i will do it. Definitely. Skummmel: - the outlook of pathfinder was dictated by optimalisation reasons. I agreead that it strikes out from enviroment atmosphere, but I did not want to use…
wow man amazing work! and yes that video is great, tells a sort of ominous story with that giant zeppelin, only complaint is the pathfinder. Its a very nice function I just dont like the way it looks, those harsh yellow lines clash too much with the environment and breaks the viewer's immersion in your world. I would try…
This is very cool, love the way player moves through terrain, with multiple height levels and all. Screenshots do not do environment justice though, maybe you should try capturing panoramas.
I am aware of that bug. But as always it was about time. The project of the zeppelin was prepeared to show a more physic and animations, but I must cut some of features, and I chose to simplify the zeppelin.