There are hacks and workarounds that will address some of the issues you have, but seriously, it's not worth it. Design your modular pieces in a way that takes advantage of natural break points and seams, will save you lots of time and trouble down the line.
Ugh. You guys were right. I just re-sized the modular pieces and got far better results. Changing the edge padding on my light maps didn't really change the results beyond anything other than allow me to utilize more of the UV space, but it's a good thing to know anyway. Thanks for the help
I've made some very, very basic modular wall pieces and plan to paint in a lot more detail in using vertex painting (hence the high poly count on one side of the meshes) but I'm running into hideous problems after the lighting has been baked. Anybody recognize the issue here? I'm wondering if it has anything to do with the…