I am trying to make a custom material just to teach myself how to make my own, just playing around to learn it. I made a bmp 512 X 512 of a brick as a texture and every time i link it to diffuse in the material editor it does nothing. Here's the picture of it. Any texture i add to the diffuse does nothing. The viewport…
The import format doesn't matter much. Most textures get DXT/S3TC (same thing) compressed. It goes like this: Input format -> convert to raw bitmap (pretty much TGA) -> generate mipmaps -> compress to DXT -> store in package I've been asked before if there's any way to enable/disable PSD layers, but the flattening stage…
My guess is that you're stuck in mobile preview mode. Go in to the main UDK editor window, on the top toolbar look near the far right for a dark tan box and click that. See if that works.