Hi, I'm pretty new to UDK and I've only imported static meshes/textures and saved those. Now I tried creating a simple map to test my meshes but I can't save my map. Here are the steps: 1. made a simple map and saved: works 2. dragged a static mesh and saved: error message 3. deleted the static mesh and saved: works Here…
I'm realy not sure. Like I said, I'm realy new to udk. If I somehow I saved my static mesh as part of another level (If I understand what you mean) how can I get my static mesh to be saved in the package it is.... ? I did use my static meshes in the levels that comes with udk before starting my own level (map) just to test…