Has anyone figured out how to organize the Scene Outliner? Is there a node/object similar to game_object in unity that you can use to parent objects under and tidy up the outliner? So far I found the note actor and tried using that as a parent container. The meshes parented under it still display when you run the game so…
Hey is there any way I can change the buffer visualization to show smoothness instead of roughness? In my material I have a 1- node right before my map is plugged in so I'm always working with smoothness because I find it more intuitive but when I use the view mode its backwards from what I'm used to and its really…
Yup. So you either use Kismet or code in C++. Also their blueprint system is a great idea...being able to have kismet on individual objects (another similarity to Unity) Speaking of which, I couldn't resist: Of course I fiddled with the Unity UI to make it more closely match the UE4 interface...and the node editor is an…
Ditto, this is what I'm curious about as well. I watched hourences' video and saw the other top down game somebody internal made in their free time but is it really possible to make a finished game without it or is it more of a prototype builder like most node based programming things I've used? I'll probably just have to…
Well, what do you want to know? They're basically just a bunch of nodes compressed into one custom node. The main difference between making/using a material function to doing everything in one material is the use of functioninput nodes for values you want to control (and then plugging parameters into the inputs).…
4.8 is released. Notable changes for us art peeps: * Substance plugin officially supported * Screen-space reflections now available for glass and water * Better depth of field, tone mapping, and color grading available. Must be enabled with the console command r.TonemapperFilm 1 (not sure if this can be done during editor…
So what you guys are saying is Unreal needs a Wacom hand-drawn node editor that will automatically create the right nodes from handwriting recognition. :poly121::thumbup:
Yeah, there were material functions in UDK as well but it seems they're much more extensively used in UE4. Going through the Effects Cave they're used all over the place. I don't know if there's a performance reason or if it's mostly to keep the nodes clean and reusable. Material functions let you set up a sequence of…
Hey guys, I have an issue I'm hoping someone can help me out with: I'm trying to create a volumetric light (This but in UE4) for the first time. Here are pics of my current set-up: Now, if I keep going with the tutorial and try to add the falloff for when you would be below the texture, I get an even stranger result: Am I…