They really need to clarify what type of lighting they are using. They never said the dynamic lighting in the Infiltrator demo lacked GI. I'm also interested to know about the materials and shaders it supports, I initially though UE4 was going to be a deferred renderer, I'm just getting more confused with each press…
This statement seems to contradict itself. When they initially said fully dynamic lighting with precomputed lighting, I assumed that this is to do with GI (isn't any basic lighting done in real-time? It would be pointless to have to bake something that doesn't have GI unless its to do with only baking shadows). Then he had…
I was initially critical of the visuals too, and the video presentation still has it's rough spots but overall most parts would be almost Samaritan quality. I think because the Samaritan demo took place at night it looked a lot cooler and more dramatic. I think it was almost as impressive as the Square demo. The lighting…