Right, what I'm saying is the Radial Impulse actor doesn't automatically trigger the particle system associated with the fractured mesh. For instance if I shoot the window (fractured mesh) then the assigned system inside the fractured mesh will trigger. BUT if I use a Radial Impulse actor to break the window then the…
So I just noticed that when I fracture my window with a Radial Impulse Actor, it doesn't trigger the particle effect that is associated with the fractured mesh. This effect IS triggered when shooting the window with a gun, but is not triggered with the impulse actor. Is there a way to trigger the particle with the impulse…