http://www.mariussilaghi.com/QChamferMod.mcr Perna I made this macroscript to quickly add (after the editable poly) and collapse the quad chamfer modifier leaving the other modifiers in the stack intact. To install it just drag and drop it into the viewport. You can assign a keyboard shortcut to it (it is in the Quad…
I really like the Quad Chamfer Modifier, but I have a question about generating UVW's. Is it possible to add an automatic UVW setting? So for example I would first unwrap a box, then add the Quad Chamfer Modifier and the UV's would automatically get interpolated on the edges (sort of like the shell modifier setting for UVW…
The Quad Chamfer modifier produces all quad chamfers, unlike the normal 3ds Max chamfer which produces a lot of triangles and ngons. It is the succesor of the Quad Chamfer maxscript, improving on by: •Speed. Being a native c++ plugin now it allows you to modify chamfers in real time. •Control. You can determine the look of…
I don't have this modifier, but you can try to create a macroscript that will add Quad Chamfer modifier to selected object. Then this macro can be placed in Quad menu.
This looks very interesting, but one thing is stopping me from purchasing it: Can you work on the editable poly level UNDER your modifier, like adding new geo/changing geo affecting the chamfered edges created by your modifier ? This looks very useful but I'm affraid everything goes to hell if you touch your chamfered edge…
I concur about the limitation of script version, it was working ok but in many case it completely failed, something I've not encountered yet on the modifier version. Also the added benefit of being able to work non destructively with the modifier on top of editable poly justify the price entirely.
Btw, I was wondering how your modifier deals with an issue like this one I made in the image. If I chamfer the red lines normally in 3ds max, where I got the extra edge going into the corner, it makes that mess. Any chance it doesn't happen in the modifier?