ok,thanks for looking anyway. Its actually fairly pain free using load and save .env - you can even load information on to different levels of details by unchecking 'load by index'. Still requires a little tweaking. I normally use skinwrap a lot but it has limitatons as when you convert to skin it always defaults to 20…
Save out the envelopes (skin weight .env files) of the meshes you want to merge. Then throw away the skin modifiers on those meshes, select them, and use save selected to save those meshes to a temp file. Then merge in the contents of the temp file. For each of the meshes that you merged, copy the skin modifier from one of…