Okay, I have sorted out the tree problem now. My next issue is trying to do something similar with the road. Here is the code that makes the trees align to the plane. fn find_intersection z_plane objects_to_z = ( local r = ray objects_to_z.pos[0,0,-1] local nodeMaxZ = z_plane.max.z r.pos.z = nodeMaxZ+0.0001* abs nodeMaxZ…
Hello, I'm using MaxScript for a uni module and my idea to create a scene generator. I'm keeping it simple for now and sticking with just a hilly scene. I have managed to create a road using a box, a line and an extrude along spline function. What I need the road to do now is mold to the hilly scene. How would I go about…