If you could change or fix something with Max what would it be? Personally I would like to see: - The viewport not come to a stand still if I have the curve editor open. - UV editor become a mode you can enter at any time instead of a modifier dependent on the stack and its history. - HumanIK integration. - The layer…
Modeless/universal tools & shortcuts. Especially across Edit Poly and UV Editor. I hate that half the stuff from the main UI works in UV Editor but the other stuff does nothing. It's an entirely separate toolset that doesn't need to be. UV Editor as a viewport... ...rather than a mode. Like modo has it, where its simply…
Some of the stuff being requested here has already been implemented in Max 2013 such as: -Orbiting shouldn't breaking the spline like tools - The option to use the maya alt commands for navigation (not just some plugin I have to install) -Also, I'd like to be able to move around the viewport while using array and the…
Those are some good ideas guys. Quad Chamfer, I forgot about that but it would be incredibly helpful. Marking menu's would be cool too, I really miss that from Maya. No you can't, its a deep rooted problem that is hard coded into the oldest bits of max. You will never have more than 4 views and they won't tear off unless…
one thing that I wish was presetup; which you can do in settings ctrl+w = target weld for every mode, it does UV's by defalt, but also vert and edge mode. for some reason I have never been able to assign it to both. So I chose the lesser of 2 evils and I chose edge mode. I just think it would be nice to have in defalt…
Completely Modeless UI. Tooltips and explanations for every item in preferences and UI customizations. Caddy-less/gestured control over tools/operations like in Modo. Consolidation of Ribbon and Roll-up Bar. Game Artist Mode for quick loading and less cluttered interface.
That pretty much sums up my points as well. - Outliner - Quad-Chanfer - UV-Editor as a mode, not a modifier. - More intuitive and easy to use snap tool - Ability to detach a viewport to use on a seperate monitor. - Polyboost like UI for the Graphite Modeling Tools, or just a better UI overall for that horrible bar. - Sort…
Take all the good things from XSI... No really, it got so many good things. These I would like in 3DS Max: - Start rectangle select and then scroll the viewport when reaching the edge. :P - Ray paint selection - Quick custom pivot for selection - Passes - Unified File manage dialogs WITH favorite links to folders At least…
Game Art Mode: This would be more then just a ui change. It would be a whole separate loading sequence. Nothing is loaded that I don't need. I use probably 10% of what max features, so having them in the environment creates clutter and, undoubtedly, performance issues/crashes. Mostly, Autodesk needs to reevaluate their…
+Viewport Canvas -Stop having Viewport Canvas lag at 2K textures -Enable Normal Map viewing -Fix the jitter issues around the 'seams' of model on too high values +Baking -Proper AO map in Scanline -Fix the Mental Ray issues where it jitters the padding -Allow custom Tangents and changes for Normal Map +Modeling -Quad…