I read this thread: http://www.polycount.com/forum/showthread.php?t=97215 and remembered I'd made something similar a while back. I figured out how to make a vector based direction map using Paint shop Pro's picture tubes a few years ago and realized I needed to get around to sharing it. So here you go, free to use. *edit*…
Ok, emailed him to ask. Updated the html again, and here is the demo video. [ame= http://www.youtube.com/watch?v=YBR--OTtBD4&hd=1]"anisotropic comb map example"[/ame]
This is really cool. We have a program at work that you just load your diffuse map into and it will analyze the directionality of the stokes and generate a vector map. Unfortunately it doesn't work on complicated styles with a lot of overlap, like braids. But, it works great for stuff like your example and hair planes. I…
Updated the original tutorial to explain better: http://www.poopinmymouth.com/process/hair_tutorial/ng_hair.html To simply further, let's look at a braid. This is a photograph, a braid texture would never have such strong highlights painted in, but it shows clearly how the anisotropy flows in different directions based on…