EZ all, I've got a bald character, which I'm gonna have to call an android of some kind (because hes THAT low poly). What I originally wanted to do was just have the one, bald guy, but then I thought "hang on a minute, what if I were to create a set of modular 'hair-caps', and be able to interchange them between different…
BRILLIANT! Now I just need to learn how to make hair. I'm currently trying to make some using a bunch of long curved planes, which I made by extruding splines then converting to editpoly's. I hope I'm going in the right direction though, because its taking a while, and now I've got around 20 "hair fins". Hopefully, what…
Here's some things to help you.. Modelling hair using rendered splines: http://www.3dm3.com/visits/1439 Painting Hair and alphas: http://www.paultosca.com/makingofvarga.html Creating a nice hair shader for UDK http://udn.epicgames.com/Three/CreatingHairUsingAlpha.html I recently made a customisation system in UE3 myself ;)…
Thanks for those links! Thats EXACTLY what I was looking for! I think I may have already checked your project too (if its the one you made on another thread, where your using sliders to control all the different physical features, and the skin tones)! I think its about time I adopted a hi-poly/low-poly workflow. I've made…