Thank you for taking the time to reply! For the anatomy, looking at it now i can see i need to do a lot more to it. The top of the quads are extremely block like. I did try to take care with the muscles during the base mesh, but ended up not defining them enough during the sculpt. I'm also no longer a fan of the original…
More sculpt shots, as you cans see it's not as good as the other one i posted. this is the projected version that has UV's. I wasn't able to project all 7 sub divides as my computer couldn't handle it :< This is what i use to gain the normal and diffuse maps (eyes were done on a different sub tool): Here is the rig for UDK…