Hey everyone I've been using polycount for a long time now just too look at cool artwork and such. I made an account on the advice of my teacher saying I can start posting my work to get feedback and ideas and be involved. I am a computer graphics major with a focus on 3D and I'm fairly new to ACTUALLY trying to model and…
Yeah I'm intending on putting wires and gears in later more detailed joint connections and such. This is a long shot but I was thinking about that whole "tipping over" idea but most of the mechs I've looked at, especially from the mechwarrior era, don't really have to have that in mind, maybe because its a mech and it's…
maybe make the legs a bit chunkier then. I have no idea how this concept mech doesn't fall over, but it's legs are pretty beefy, so I believe it could support its own weight and balance itself, similar to human anatomy in a way...
its very boxy, like what garage said, your over smoothing, dont worry about the edges being so tight and you'll have something more interesting to look at (you'll also get a better bake later). Also try mixing up the shapes, but keep in mind function, maybe add some pistons or wires? Go look at your favourite mech as…
Pretty cool model, your have some nice high frequency detail which I think it really helping your model to stand out, however your legs are a little curious to me....they're sticking really far out in the back and looks like they would not be able to support the mechs heavy top. I dunno, just my 2 cents.
First of all thanks you guys lol This is awesome to get feedback from people outside my immediate circle of friends, teachers, loved ones, etc. And looking at the top now I may scale it down to be more appropriate. Another thing you can say to justify the large top (especially in the image you provided lew) is it's a mech.…