So let's say I want to catch a tree on fire and I want that tree to burn black after the fire moves up the tree like in real life. I figure I can accomplish this with matinee and kismet, but was wondering if there was a more efficient way to go about catching a tree or something like that on fire. Thanks for any advice :)
Yeah that definitely helps thanks man. I'm trying to figure out how exactly I would get my fire emitters to follow my transition material. Not sure how I could get that to work. It would be cool if there was a way to spawn particles by texture.
If you are not stuck with dx9/dx10 you can go crazy with tessellation/displacement. It took me a good deal of time to work this out but it's not extremely complicated math-wise: [ame="http://www.youtube.com/watch?v=SK6j-554CW8"]UDK fire effect with tessellation update - YouTube[/ame] It works on a copy of the mesh. There…
Well you could spawn the tree itself inside of Cascade (if your level permits it), and use a dynamic parameter in your material to animate the transition between the normal tree material and the burnt tree material. If you want the fire the follow the contours of the tree precisely, I'd recommend making it a skeletal mesh…