Looks like flat-shaded look, meaning the textures aren't getting any lighting info at all. On the first example you posted, there's a material node multiplying the textures and should look fine. On your second example, you can see how the material node isn't connected to the whole node setup. Add a mix node with multiply…
Hello, I am painting my terrains Texture with vertex paints like in this example: http://dl.dropbox.com/u/8845134/forums/bueraki/nodesetup.png Originally this comes from the game Bueraki from Bananaft made in Blender. Now my problem is, when I am using this, my textures look decolorized or too bright. Please take a look at…