Is there a way to distort the UVs in a particle subuv node like you can in a texture node? In a texture node you just plugin a "Bump Offset" into the "UVs" port of your texture, but it doesn't have any effect on the particle subuv node when I do this. Thanks for any help!
bizzarely, despite the documentation suggesting otherwise, you can just use a normal texture sampler node with your subUV image and it should work (animate) fine in cascade. so you can then do your normal UV animation techniques too.