Is there a way to distort the UVs in a particle subuv node like you can in a texture node?
In a texture node you just plugin a "Bump Offset" into the "UVs" port of your texture, but it doesn't have any effect on the particle subuv node when I do this.
Thanks for any help!
Replies
I just tried it on March 2012, I see the same thing as you. My guess (and this is total speculation) is that it's not supported because it'd be too costly / look bad when interpolating between the subUVs. You could just use the regular texture sample, but then you'd lose the ability to use linear_blend in Cascade.
I'm interested to hear if anyone else has experience with this . . .