hello folks, it's been a while i haven't posted here ! edit: i did reallise one thing that i totally forgot : what is my goal ? well, the goal i'm trying to reach is to create a scene that make believe you it was a real screenshot of one game but it was not. in fact, it will be done in UDK and will be used for my portfolio…
new version, i decided to remove these clones because i realised that they will be rotated in the game engine. so... i also started to work on the first modular texture that you can see there : the realtime in orthographic view : there the file that you can mess around and of course, any feedback is welcome :…
hello folk, it's been a little while i haven't posted here, let me show you some new progress i did and i think it's getting better : i did restarted the first module which it's a wall with a bit of green because of vegetations. first version of tile ground, i don't know if i do it well but i was based on some ancient tile…
just wondering where the focus is at? You say that you have inspirations from final fantasy? What kind of scene are you trying to create? Maybe if you can explain what you want to do, we can better help you. Right now I just dont know what exactly you want to do. More info please.