Sorry for the delay, I finally got around to being able to write this up. I can only hope your body is ready for this wall of text. So, things that have been worked on since the last write up are: * Obsidium Spikes * Braziers * Brazier Fire and particle fx Spikes Before I started on the spikes I had a few things I wanted…
My portfolio is severely lacking any type of full on environment piece, so I've decided to work on something fun to get my feet wet. I'm recreating the final boss room of the "Stonecore" which is an instance in WoW: Cataclysm. I have a screen shot here to show what the final boss area looks like. The Goal: To recreate the…
First, panner node will move the UVs along the U or V axis. It is a cheap and easy way to animate a texture without having to animate the mesh, and it is extremely useful on tiling textures. In the case of the brazer flames, it allows the flames to move across the surface of the plane in a chaotic way. The numbers on the…
this is absolutely amazing. your work is very inspiring to me and makes me want to jump into udk and start messin with some particle systems! cant wait for your next update, i probably over-read it but what do the panner nodes do? and how does the texture coordinates work (referring to your flame material), i see it has…
It's great that you posted your workflow and has been very helpful! Your scene is coming together now, but I'd give one piece of advice: You're remaking an area from an existing game in the same graphical style as in that game - so don't get too bogged down with making it absolutely accurate. It's OK to do your own…
Wall of text Incoming! This is some of the first documentation Ive written for a project, so if I leave out anything you are curious about, feel free to ask. I am not the type to hoard information and will answer questions to the best I can. During the week I have created some more assets and brought them into UDK. Id…
Awwwwwww yiiiiiis. Documentation time. This write I have two major things to go over. First is going to be my process for sculpting rocks, while the next will be how I went about setting up my vertex paint shader in UDK and the mistakes and solutions encountered along the way. Rock Lobster and/or sculpting So I have never…