I feel death's spec map could to with a bit more love, looks like it's just a higher contrast version of the diffuse and doesn't really seem to have much of an impact, what's your gloss map like? I think it'd really help push it further if you went back and adjusted each element of the spec map to reflect their relevant…
Great Job man, your high poly work is especially good! My main crit would be I feel that your lighting isn't doing your model and textures justice. It looks very flat to me, and its almost as if your normals are hardly being taken advantage of. In other words, you could practically get the exact same effect if it were…
Nice work! I really think there are a few things you could do to push this a bit further though. Your sculpt is pretty strong but I think it's missing some chunkyness of the darksiders style. The belts and straps kind of lack thickness on your low poly; adding a bevel to the straps would help get rid of some flatness on…
thanks so much guys! i really appreciate all the kind words :D and i actually reworked her anatomy a bit as i dressed her up :P ~:Week...something! :~ ~Final High Poly Renders~ okay, got around to finishing up my high poly and polypaint (which i'll be using as a good start for my final diffuse after some experimenting),…