When I try the method you suggested, it makes the whole texture translucent. As for the complexity, it is a WIP. I didn't use any particular reference, but the LCARS system from Star Trek is where I got the inspiration. I need to definitely add a lot more detail and complexity for sure. This is what I'm going for:
What Darkleopard said ^ Right now the panels you are looking at aren't aesthetically pleasing at all... I would not want to work on that computer. This is one from Star Wars. I'm not saying copy it, but see how the lines are very crisp and clean? The ones you have as reference look very dated...Like those interfaces we had…
This is my first post here - :-) So I'm working on a computer console for a full ship interior that I'm working on. Here's a render from Max. I've got a normal map baked from a high poly and I've done a basic color map in Photoshop. The console is Star Trek-esq, but it's not meant to be related. I haven't gotten to the…