@Iciban: Plane ontop of 3 sided geom, used the UDK foliage paint tool to scatter around and then used material instances to change the colours for variation. Anywho, back to uni. Been asked to re-create a scene from a film or game within a game engine. I chose this scene from Alien: My progress soo far: (Preview built…
You should take a look at the ground and tree textures. Ground lacks life (seems just like a diffuse map, and the colour is saturated) and the tree 'scales' look too big. It throws away some sense of scale. But I guess all of this is not final. I would lower the bloom, or sharpen it just in some areas. Everything shines…