http://eat3d.com/ http://www.thegnomonworkshop.com/ http://wiki.polycount.com/ There are plenty of tutorials that teach you standards. Max is used in a LOT of studios. So yes, good "starting" program. Just pick a simple object and try and model it, if you don't want to follow tutorials. a fire hydrant, or a bottle, or snow…
I have been interested in 3d and 2d (2d is what i do primarily because im better at it) for the past year or two. Im on the fence between which career/major/program or whatever I should chose between (illustration or game art). Problem is I have no clue where to start with 3d even though I really want to do it or at least…