One thing to note is there's an annual developer license you'll need to purchase, which goes for $99. You need it when you're ready to put the app/game on any device, which is usually pretty early as you'll want to be testing as soon as you can. I've teamed up with a really good developer, and we've worked on apps and…
It all comes down to how much you are willing to sacrifice to see this happen. You'll need to give up time or money. Unless you have the charisma of a cult leader you won't be able to convince anyone to work for free. How many times in your life will you have an idea yet not be able to implement it? How much is that lack…
There is a lot of dev's out there in the reverse situations. They are working on an app and can do all the programming but have no artistic skills to make it look nice. I'm pretty sure if you offered an art-for-code exchange on various forums you'd get the attention of a few fairly decent programmers.
Thanks guys. Gilesruscoe - Ah good point. Do you know of any decent iOS/dev forums? My idea isn't a game, rather an app, so I don't know of any active boards that I could post on. GlynnSmith - Thanks! Yeah my original partner was getting started but he lost interest and got stuck too I think. I've considered learning to…
Good points, thanks Ambershee. I should clarify, I do know a little about how programming works, but I certainly can't write code. I suppose what I meant by 'relatively straightforward' is that it's basically an interface/menu driven app with no 3D, no custom engine needed, just a simple UI and some API calls (existing 3rd…
Thanks guys, much appreciated. Osman- yeah I'm totally happy with a revenue sharing model. I guess I was basing my 50/50 on the fact that although the art side is peanuts compared to the coding, it was my idea and concept. Dustin- Hmm that's a good idea. I'm not sure I really qualify though. Isn't Kickstarter for really…