In our project, we just have the magazine skinned to a dummy/node (in 3ds max) which is then linked to the root bone. The dummy allows the magazine to move independently anywhere in the scene, but still move with the gun. As long as animation positions are on in the UDK, it works fine. We also use the technique to do…
Hi guys, I have a pretty standard automatic rifle that I need to rig. The magazine just needs to come out in the characters hand, and return to it's position in the gun. I know for UDK I need to have the bones parented to the guns root bone, but this doesn't allow the magazine to move freely. I can get the magazine to move…
You'll want to have the mag bone parented to the gun body bone so it moves properly in all your other anims. For the reload anim you'll use a parent constraint for the mag bone to the palm. In maya this has a keyable aspect, so you switch the constraint on when the hand comes up and off when it releases. Just as easily you…