hey all! so lets say you are making an environment, but your meshes are looking a bit flat and polygon starved. well rest easy! I'm here to tell you that the solution is not to add more polygons, but to put about 20-30 minutes more effort and attention into your normal map. lets have a look at some examples: this mesh is…
add more volume into your map using photshop and crazybump, that's even faster. Cuz right now you seems to put a lot of work and time in your process for an average/similar result imo. You're just adding an extra layer of bump in zbrush on top of a photosourced texture right now, which is something you can do with…
yeah orb! :) the photoshop/crazybump layer bump method is what i used to use, but honestly this method only takes 20-30 minutes per texture (ish). and ideally you are sculpting some sort of nice geo. ex: the idea is to get more separation of surface, more feeling of volume. my brick example i guess wasnt the best, but i…