This is my first time attempting to make modular pieces for UDK and I was wondering about how to lay out my UVs for the different pieces. Say the roof here( pic below) I have the UVs packed to the edges which is going to be on a 1024 map with a tileable texture. Now the pillars here, modular as well are packed the same…
Will the pillars ever be seen separately from the building? The way I look at texture sharing is if it will always be part of the object you're creating sharing textures may not be so bad. However, if you can see yourself using the piece in another scene, level, area on it's own then you may want to make it a separate…
there will also be pieces that wont have tileable textures as well...im thinking...I should pack all of the non tileable UVs into one 2048 UV page...and the tileable pieces I should pack them like the pillars above but use a 512 UV/texture page???
i would avoid UV sharing between meshes just for the strong reason that if those meshes are not on the screen at the same time, you have wasted texture space because unused mesh textures are being loaded into memory because it shares it's texture map with something that is on screen. as for the texture density, a quick way…