Whoops, sorry, I haven't really worked with Kismet much, and just assumed there'd be basic vector and math ops available. You could do up some custom Kismet nodes (unrealScript), though I'm not currently too familiar with the process for that. This should work. I haven't done it up in Kismet, but the nodes are available: d…
Hello. I am building a set-piece, where my camera is meant to orbit the centre of the enviroment, in relation to the players position. I am working in kismet, and the problem I am having is that there does not seem to be a way to find A-Tan. This Is what I have. Node Set 1: Attached the Camera to a Ball in the centre of…
The nodes you want in this case are: SeqAct_GetDistance - Gets distance from A to B SeqAct_MultiplyFloat - Multiples A and B and returns result SeqAct_DivideFloat - Divides A and B and returns Result SeqAct_GetLocationAndRotation - Return Location and Rotation of target All should be available in UDK, you might want to…